Kevin Healy Design
01.jpg

British Airways: Innovating the Customer Experience

British Airways: Innovating the Customer Experience

Future-thinking concepts and prototypes with an aim to deliver a new and better mobile experience.

01.jpg
 

Agency: The BIO Agency
Project length: ~7 months
End date: May 2017
Role: Responsible for designing working concepts and prototypes. Our senior team of over 15 people consisted of UX and UI designers, CX Architects and Business Analysts.

Wanting to improve customer interaction with their brand, British Airways tasked us to explore how this could be achieved through their apps. This project aimed to showcase a myriad of new features using current smartphone technology with a philosophy that the app should prioritise and communicate relevant information to the user depending on where they are in their booking (before, during or after).

I joined on the tail-end of its first release: a timeline view where a user could simply check in, see travel details and receive gate information. I led the design and prototyping on a number of concepts which were tested with real customers and proposed as future releases for the iPhone app.

 
 

Seat upgrades

We explored ways for users to be able to upgrade their seat easily through the app, or even receive special offers from British Airways if the user had been selected for a cheaper upgrade.

 
 Various instances of the 'seat upgrade' user journey

Various instances of the 'seat upgrade' user journey

 

In-flight entertainment

This concept evolved from a discussion with British Airways' in-flight department who were exploring ways of getting customers devices to interact with in-flight technology using a planes wifi. 

We designed a journey where a user could potentially experience in-flight entertainment and easily hand over to their seats headset once they were boarded and connected to the planes wifi.

 
 In-flight entertainment before a customer boards

In-flight entertainment before a customer boards

 In-flight entertainment being watched and handed over to the headset

In-flight entertainment being watched and handed over to the headset

 

Passport scan

A popular feature from customer feedback was the ability to use the app to scan your passport and pre-populate whenever this information was required.

I created the following high fidelity prototype using Flinto which we also used to test with customers. User feedback showed that *removing* this data was as important as adding it, which we made simple with a "hold to remove" feature.

 

Prototype of the passport scanning user journey

 

Booking flow exploration

We worked with senior stakeholders in British Airways to propose an improved booking flow. We worked on a variety of concepts to present where I led the following two routes:

 
 A traditional booking flow, with a more visual and interactive selection process. Had to appear tactile and very easy to navigate and change options.

A traditional booking flow, with a more visual and interactive selection process. Had to appear tactile and very easy to navigate and change options.

 Using a chatbot as a starting point, this booking flow exploration aimed to give a voice to the booking journey.

Using a chatbot as a starting point, this booking flow exploration aimed to give a voice to the booking journey.

 

Timeline Phase 2

Already launched in the first release, I helped in the design of a phase 2 of the timeline which involved a refined look and feel and the ability to explore multiple legs of a journey in one view. 

 

This prototype explores how important information could follow the user when scrolling through the timeline.